/**
 * @file lv_port_disp_templ.c
 *
 */

/*Copy this file as "lv_port_disp.c" and set this value to "1" to enable content*/
#if 1

/*********************
 *      INCLUDES
 *********************/
#include <lv_conf.h>
#include "lv_port_disp.h"
#include <stdbool.h>
#include <lcd_st7789.h>

/*********************
 *      DEFINES
 *********************/
#ifndef MY_DISP_HOR_RES
    #warning Please define or replace the macro MY_DISP_HOR_RES with the actual screen width, default value 320 is used for now.
    #define MY_DISP_HOR_RES    240
#endif

#ifndef MY_DISP_VER_RES
    #warning Please define or replace the macro MY_DISP_HOR_RES with the actual screen height, default value 240 is used for now.
    #define MY_DISP_VER_RES    240
#endif

/**********************
 *      TYPEDEFS
 **********************/

/**********************
 *  STATIC PROTOTYPES
 **********************/
static void disp_init(void);

static void disp_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p);
//static void gpu_fill(lv_disp_drv_t * disp_drv, lv_color_t * dest_buf, lv_coord_t dest_width,
//        const lv_area_t * fill_area, lv_color_t color);

/**********************
 *  STATIC VARIABLES
 **********************/

/**********************
 *      MACROS
 **********************/

/**********************
 *   GLOBAL FUNCTIONS
 **********************/

static lv_disp_drv_t disp_drv;                         /*Descriptor of a display driver*/

void lv_port_disp_init(void)
{
    /*-------------------------
     * Initialize your display
     * -----------------------*/
    disp_init();

    /*-----------------------------
     * Create a buffer for drawing
     *----------------------------*/

    /**
     * LVGL requires a buffer where it internally draws the widgets.
     * Later this buffer will passed to your display driver's `flush_cb` to copy its content to your display.
     * The buffer has to be greater than 1 display row
     *
     * There are 3 buffering configurations:
     * 1. Create ONE buffer:
     *      LVGL will draw the display's content here and writes it to your display
     *
     * 2. Create TWO buffer:
     *      LVGL will draw the display's content to a buffer and writes it your display.
     *      You should use DMA to write the buffer's content to the display.
     *      It will enable LVGL to draw the next part of the screen to the other buffer while
     *      the data is being sent form the first buffer. It makes rendering and flushing parallel.
     *
     * 3. Double buffering
     *      Set 2 screens sized buffers and set disp_drv.full_refresh = 1.
     *      This way LVGL will always provide the whole rendered screen in `flush_cb`
     *      and you only need to change the frame buffer's address.
     */

    /* Example for 1) */
    static lv_disp_draw_buf_t draw_buf_dsc_1;

    /*GCC*/
#if defined ( __GNUC__ )
    static lv_color_t buf_1[MY_DISP_HOR_RES * MY_DISP_HOR_RES / 2] __attribute__((section(".LVGLccm")));                          /*A buffer for 10 rows*/
    /*MDK*/
#elif defined ( __CC_ARM )
//    __attribute__((at(0x10000000))) lv_color_t buf_1[LCD_H * LCD_W / 2];
    static lv_color_t buf_1[PKG_ST_7789_HEIGHT*30];
//  static lv_color_t buf_2[PKG_ST_7789_HEIGHT*50];
#endif

//    lv_disp_draw_buf_init(&draw_buf_dsc_1, buf_1, NULL, MY_DISP_HOR_RES * MY_DISP_HOR_RES / 2);   /*Initialize the display buffer*/
      lv_disp_draw_buf_init(&draw_buf_dsc_1, buf_1, NULL, PKG_ST_7789_HEIGHT*30);   /*Initialize the display buffer*/
    /*-----------------------------------
     * Register the display in LVGL
     *----------------------------------*/


    lv_disp_drv_init(&disp_drv);                    /*Basic initialization*/

    /*Set up the functions to access to your display*/

    /*Set the resolution of the display*/
    disp_drv.hor_res = MY_DISP_VER_RES;
    disp_drv.ver_res = MY_DISP_HOR_RES;

    /*Used to copy the buffer's content to the display*/
    disp_drv.flush_cb = disp_flush;

    /*Set a display buffer*/
    disp_drv.draw_buf = &draw_buf_dsc_1;

    /*Required for Example 3)*/
    //disp_drv.full_refresh = 1;

    /* Fill a memory array with a color if you have GPU.
     * Note that, in lv_conf.h you can enable GPUs that has built-in support in LVGL.
     * But if you have a different GPU you can use with this callback.*/
    //disp_drv.gpu_fill_cb = gpu_fill;

    /*Finally register the driver*/
    lv_disp_drv_register(&disp_drv);
}

/**********************
 *   STATIC FUNCTIONS
 **********************/

/*Initialize your display and the required peripherals.*/
static void disp_init(void)
{
    /*You code here*/
}

volatile bool disp_flush_enabled = true;

/* Enable updating the screen (the flushing process) when disp_flush() is called by LVGL
 */
void disp_enable_update(void)
{
    disp_flush_enabled = true;
}

/* Disable updating the screen (the flushing process) when disp_flush() is called by LVGL
 */
void disp_disable_update(void)
{
    disp_flush_enabled = false;
}

/*Flush the content of the internal buffer the specific area on the display
 *You can use DMA or any hardware acceleration to do this operation in the background but
 *'lv_disp_flush_ready()' has to be called when finished.*/
static void disp_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p)
{
//    extern void lcd_fill_array_spi(uint16_t x_start, uint16_t y_start, uint16_t x_end, uint16_t y_end, uint16_t *pcolor);
//    lcd_fill_array_spi(area->x1, area->y1, area->x2, area->y2, (uint16_t *)color_p);
#if 1
//  extern void LCD_Fill_AREA(uint16_t xsta, uint16_t ysta, uint16_t xend, uint16_t yend, uint16_t* color);
//
//  LCD_Fill_AREA(area->x1, area->y1, area->x2, area->y2, (uint16_t *)color_p);

    extern void LCD_Fill_AREA_WITH_DMA(uint16_t xsta, uint16_t ysta, uint16_t xend, uint16_t yend, uint16_t* color);

    LCD_Fill_AREA_WITH_DMA(area->x1, area->y1, area->x2, area->y2, (uint16_t *)color_p);
#else
    extern void LCD_Fill(uint16_t xsta, uint16_t ysta, uint16_t xend, uint16_t yend, uint16_t color);


    int32_t x;
    int32_t y;
    for(y = area->y1; y <= area->y2; y++) {
        for(x = area->x1; x <= area->x2; x++) {
            /*Put a pixel to the display. For example:*/
            LCD_Fill(x, y, x+1,y+1,color_p->full);
            color_p++;
        }
    }
#endif
//    lv_disp_flush_ready(disp_drv);
}

void lcd_spi_dma_callback(void)
{
    lv_disp_flush_ready(&disp_drv);
}



/*OPTIONAL: GPU INTERFACE*/

/*If your MCU has hardware accelerator (GPU) then you can use it to fill a memory with a color*/
//static void gpu_fill(lv_disp_drv_t * disp_drv, lv_color_t * dest_buf, lv_coord_t dest_width,
//                    const lv_area_t * fill_area, lv_color_t color)
//{
//    /*It's an example code which should be done by your GPU*/
//    int32_t x, y;
//    dest_buf += dest_width * fill_area->y1; /*Go to the first line*/
//
//    for(y = fill_area->y1; y <= fill_area->y2; y++) {
//        for(x = fill_area->x1; x <= fill_area->x2; x++) {
//            dest_buf[x] = color;
//        }
//        dest_buf+=dest_width;    /*Go to the next line*/
//    }
//}


#else /*Enable this file at the top*/

/*This dummy typedef exists purely to silence -Wpedantic.*/
typedef int keep_pedantic_happy;
#endif
